Untitled Care Game

A game on the impact of care on the lives of women.

  • 1 print-and-play game

  • In collaboration with Sophie Paquin, urbanist and professor-researcher at UQAM

  • Since 2022

  • Ongoing project. A prototype was completed and playtested in 2023 with three groups of four to twelve participants. The game needs a name and the print-and-play remains to be published

 

This game is part of the research “Everyday Life Infrastructures: A Laboratory for Social Innovation” on how urban planning impacts the lifestyles and activities of women who carry social roles of care. The game is a collaborative tool designed to be integrated into urban planning and used by urbanists, policymakers, and partner organizations as needed. It aims to enable the development of citizen-driven solutions for urban planning and the design of local spaces. Using this tool, groups of citizens will share their experiences and participate in ideation exercises concerning the burden of care in the city.

About the Game
The clock is ticking! Each player must complete a list of tasks before the end of the day. At the end of the game, players are winners if all tasks are complete and if they are back home before midnight. Every hour, the conditions of the roads change and unexpected events happen throughout the day. Players race on the same map but play for themselves: there might be more than one winner.

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